Wednesday, 29 November 2017

Week 11: Fixing the crack

This week I worked on fixing some of the smaller elements of my animation, based on my supervisor's feedback. The first element that I needed to work on was the size and angle of the cracks that appeared in the birds eye view shot. Based on sketches that my supervisor showed me and I roughly replicated. The angle of the cracks wasn't working in a "T" style pose. Following the issue, it would have been better according to the supervisor to make the cracks more pyramidal in the shot. Making the necessary adjustments took some time but the process looked better. It was also a good choice to manipulate the crack that runs towards the character a bit more and make it wider so that the point is clearer and the character and crack can be seen better in the render.



Before and after sketches.


 Here we can see the before and after crack with snow simulation added.

Looking at it, the variety of the second improved crack looks more naturally asymmetrical and therefore adds more to the aesthetic look of the animation as a whole. Moving on from this, I plan to look more at the other issues that were found in my animation, both from a technical and a storytelling point of view. 

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