Wednesday, 29 November 2017

Camera issues

The next step is improving camera angles and shots. The supervisor for this project mentioned that the animation needs to give credit to the viewer and not always point out the obvious. So, I have focused a lot on cinematography this week, trying to avoid zooming in and out on the characters too much in order to tell the story. Staging is important in animation and that goes as far as the position of the camera as well. Some of the shots such as the drawn pull back to birdseye shot at the 1:18 mark of the week ten playblast were daunting so I cut it out altogether in favour of a more solid still shot which looks much better in comparison. 


Before


After

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