One element of the animation that was a serious issue was the way that the character falls when the ice begins to shake. Taking some time for research and user feedback has been beneficial as I was able to take the shot and smooth it out, allowing for the character to impact with the ground a lot smoother and sooner. This works much better than before as the viewer can see that there is in fact gravity to the animation instead of the previous weeks falls having far too much of a pause before the transitioning drop comes into play.
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