"Give credit to the viewer."
The viewer knows the shot almost immediately but when a shot is too long and it takes too much time for a character to pick up the gist of the plot point then it can feel arduous and lengthy to the viewer. One such instance where this had become a problem was in the ice cracking segment. As the ice begins to crack, the character stays perfectly still and doesn't move bar a few seconds later when he looks down and then slowly looks back upwards before finally committing to the run. This is far too long and according to user testing, especially from my supervisor that when walking on ice, a person tends to drop down and react suddenly when ice cracks. The character would have his arms outstretched and be looking to keep his balance especially with a character as nervous as this one.
https://canadasafetycouncil.org/sites/default/files/tips_for_walking_on_ice_-_boston.com__2.png
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