As the ice rotates in the following scene, it is subtle. This sort of subtlety also needs to transfer onto the character. In this scene, the rotation tool was manipulated slightly in order to create a subtle character rotation on the ice block giving more of a realistic flow. The shot in question is pictured below. The polishing process continues with fixing different issues.
Aside from this, I have also manipulated the shot where the ice cracks and the character quickly lowers. It felt too slow before with the timing and pacing being off. Having now fixed that, it will be presented in the week 12 progress for supervisor feedback to carry it forward from there.
The next step will be to fix the shot where the character is looking at the ice cracking in the distance.
Following on from the issue and moving onto the next one, I was able to add some smaller slighter movements in the shot where the character pose was far too static. This now allows the character to have a much more natural feel to it.
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