https://www.youtube.com/watch?v=vEhD5WwCo44
Saturday, 16 December 2017
Snow simulation in Premiere
Due to the issues faced creating realistic snow simulation in maya I was forced to look at alternate methods. Maya was unable to successfully render snow with Arnold. I first turned to nuke and tried to create snow in this. I have experience in this from a previous module but this simulation looked too regular with very little realism. I then turned to Premiere pro editing software. Using the screen edit overlay interpretation, I was able to add snow effects which can be found at this link.
https://www.youtube.com/watch?v=vEhD5WwCo44
https://www.youtube.com/watch?v=vEhD5WwCo44
Wednesday, 13 December 2017
Week 13 progress
This week seems to have gone quite well, I am still polishing the animation in places with renders adding to the success of the week, User testing has proven that the animation is becoming more emotive and powerful with elements starting to show of some work that I am very proud of. With the pros, however, must come a series of cons, the first of these being the university servers crashing two days in a row, crashing every item of software.
Secondly is the issue that I have had with adding fluidity to the speaking elements of the animation. The sound has been edited better in other places though and I feel that I just need some time to think through the best possible characterisation and go from there. The audience needs to feel the character's emotions from this.
Finally, the snow simulation issue is still in place with the rendered shots. I will continue to look into this but it seems like post production snow simulation, via Premiere Pro or Nuke will have to be the way to go.
Here is the week 13 progress. Partly rendered. Partly playblast.
Secondly is the issue that I have had with adding fluidity to the speaking elements of the animation. The sound has been edited better in other places though and I feel that I just need some time to think through the best possible characterisation and go from there. The audience needs to feel the character's emotions from this.
Finally, the snow simulation issue is still in place with the rendered shots. I will continue to look into this but it seems like post production snow simulation, via Premiere Pro or Nuke will have to be the way to go.
Here is the week 13 progress. Partly rendered. Partly playblast.
Words appearing on screen
I'm still having issues with the shot where the character speaks to himself and voices what is going wrong and how he feels. This shot needs to be strong, powerful and full of emotion allowing the audience to understand the character more.
I have tried a few methods to get this shot to work and as of currently it still feels out of place. At the same time however, it is necessary to create the transition from the icy scene to the therapist scene. As of currently, it just doesn't fit. Further feedback and suggestions are required from testing and audience/supervisor feedback would be greatly appreciated at this point in order to create better fluidity.
I have tried a few methods to get this shot to work and as of currently it still feels out of place. At the same time however, it is necessary to create the transition from the icy scene to the therapist scene. As of currently, it just doesn't fit. Further feedback and suggestions are required from testing and audience/supervisor feedback would be greatly appreciated at this point in order to create better fluidity.
More test renders week 13
This render is very nice and looks like a cold snowy area where the shadows are cast accurately and the lighting puts the sun at a low level which nicely replicates the low sun that would be in the Arctic.
On this test render the snow looks realistic but stylised and really makes the character look small highlighting his isolation and loneliness.
Rendered image test
I am very happy with this render. The water is visible with slight reflection as is the ice. The noise that I left on the mountains thanks to lowering diffuse in render settings and texturing has added a more snowy and grainy effect. The sky is fitting to the environment well thanks to the HDRI image that I used for the physical sky.
Here is a link as reference to the HDRI as it is not my own image
http://goodstock-live-images.s3.amazonaws.com/images/db/3698/MK_04302016_001_hdr.jpg
The only issue that I have found is the snow simulation not coming out in the render. I have tried fixing this issue in render settings and with lecturers but in the end regardless of particle size, I have been unsuccessful. The plan now will be to render further and look at possibly creating the snow in post production, using either Premiere Pro or Nuke.
Production schedule update
As of the final week of semester, the production schedule has managed to work quite well. I am currently ahead of the production schedule that was outlined in week 1. I am happy with the overall progress and have managed to successfully animate to a standard that I am comfortable with at this stage. I will now do some more test renders in order to get the environment the way that I want it to be.
User testing week 13
What is your Degree Program?
Interactive systems and video game design (3 Year)
What do you think the story
is about?
Originally, I thought it was about some sort of tragedy,
then I watched further and realised it was mental health. However, I did not expect
OCD. This may be because I do not suffer from it more than the animations
fault, but it clarified mental health issues.
Comments on the environment
and overall timing & pacing of the story?
As I previously said, it was not completely clear until the
end of the animation what it was about. I also am slightly unsure the
environment is the best choice, the ice was a good idea giving the feeling of
aloneness and a feeling that everything around you is falling apart, however
the whole setting being in the icecaps, disassociated me from the feelings, as
it did not identify with the subject on a personal level and thus didn’t feel
the full impact. The idea would be better if you expanded the feelings the
animation portraits, to people who do not suffer from OCD, such as starting in
a neutral environment and eventually the environment turns to the snow
environment
Do you feel the message is
conveyed clearly?
Yes, it made me think about how it is to have OCD
Other comments and feedback?
No.
This feedback is interesting as up to now the feedback has been mostly positive, saying that the message has been conveyed clearly. This one does however state that the message was not entirely clear until the end of the animation. This is part of what I was going for, that sudden shock factor at the end but this user found that the icy setting took him out of the emotional aspect of the animation. This contrasts with everyone else. I suppose that is just an element that not every piece can reach every audience.
What is your Degree Program?
Interactive Systems and Video Game Design (3 Year)
What do you think the story
is about?
At first the Animation starts of with an individual walking across a frozen lake and enjoying himself, then the ice begins cracking and the man becomes distressed whilst he attempts to flee from the danger. He finds himself trapped on both sides and after all of the ice cracks and separates leaving him isolated and panicked on a small floating section of ice. He begins wallowing in self agony as the scene transitions to him sitting dejected on the step of an OCD Mental Health Clinic with a Doctor/Nurse reassuring him that he'll be OK. The scene transitions from that to narrated texts and ends on a final text line.
Personally I didn't expect it to head in this direction although the Title "Cracked" conveys a shattering on the mind like how the ice splinters and fractures. I'm not sure exactly what conveys this as OCD as I saw this as more of an Anxiety Attack and the feeling of helplessness the protagonist has in his situation makes it seem more so.
Comments on the environment
and overall timing & pacing of the story?
The environment design was decent the background to the tundra looks good. I think the Ice he's walking over could be more translucent to convey to the viewer how fragile it is and the dangerous water underneath, The show Particles look very square and pixelated and square I think a larger snowfall density and a better pixel resolution would improve this aspect.
I think the facial features on the man are well done, they are exaggerated to the point where they convey the emotions probably but not to a point where they become overly cartoon-like. The animations on the man also fall between a nice area of partial exaggeration but grounded in a reality. Another thing I like was the camera following the ice as it cracks and the scene transition from the man's thoughts to outside the clinic.
Another issue I have is with the Audio. The ice cracking sound is very clearly a plastic noise, it lacks the crunch Ice has as it breaks. Also the voice lines that are said seem too quite to be heard properly mainly on the male voice lines, this could be an issue with the Earphones provided but it warrants a check and maybe a re-recording of those line to be more audibly clear and if too loud can then be reduced during the editing process
Do you feel the message is
conveyed clearly?
I think there are decent context clues to what is been conveyed but I personally would've have diagnosed his issues not as a form of OCD but rather another form of disorder that causes anxiety and feelings of uselessness
Other comments and feedback?
I think having him fall into the water and him having to drag himself out of the water and onto the ice island he ends up on would've make the danger of the situation more real to the viewer. Overall I'd say it's pretty decent especially in the character modelling and animating department but I think the theme wasn't conveyed to me as well as I expected
This feedback is great. Lots of depth and adds great context to the animation as well as people believing it to work as anxiety as a whole.
Subscribe to:
Posts (Atom)
